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Bork3D Game Engine Cross-Platform Comparison Matrix

Not all capabilities have been ported to all platforms yet. The engine is designed for targeting the iPhone, iPod Touch and iPad platforms, but MacOS and Win32 support is provided to ease development. MacOS and Win32 can be configured as a target platform if you do not require all capabilities.

iPhone / iPod Touch iPad MacOS Windows
Graphics API OpenGL ES 1.x, 2.x OpenGL ES 1.x, 2.x OpenGL 1.x, 2.x OpenGL 1.x, 2.x, 3.x
   POD Static Models Supported Supported Supported Supported
   Skinned Models Supported Supported In development In development
   PVR Textures Supported Supported Supported * Supported *
   PNG Textures Supported Supported Supported Supported **
Audio API OpenAL OpenAL OpenAL NA
   Streaming Audio MP3/AAC MP3/AAC MP3/AAC Not supported
   Sound Effects WAV/AIF WAV/AIF WAV/AIF Mikmod only
   Mikmod Supported Supported Supported Supported
Tweaker Supported Supported Supported Not supported
System Requirements iPhone SDK 2.0+ iPhone SDK 3.2+ XCode VisualStudio 2005, 2008

* PVRT4 and PVRT2 textures are converted at runtime to RGBA8888

** The Windows target utilizes FreeImage, which supports over 20 common formats. See Windows.