Not all capabilities have been ported to all platforms yet. The engine is designed for targeting the iPhone, iPod Touch and iPad platforms, but MacOS and Win32 support is provided to ease development. MacOS and Win32 can be configured as a target platform if you do not require all capabilities.
| iPhone / iPod Touch | iPad | MacOS | Windows | |
| Graphics API | OpenGL ES 1.x, 2.x | OpenGL ES 1.x, 2.x | OpenGL 1.x, 2.x | OpenGL 1.x, 2.x, 3.x |
| POD Static Models | Supported | Supported | Supported | Supported |
| Skinned Models | Supported | Supported | In development | In development |
| PVR Textures | Supported | Supported | Supported * | Supported * |
| PNG Textures | Supported | Supported | Supported | Supported ** |
| Audio API | OpenAL | OpenAL | OpenAL | NA |
| Streaming Audio | MP3/AAC | MP3/AAC | MP3/AAC | Not supported |
| Sound Effects | WAV/AIF | WAV/AIF | WAV/AIF | Mikmod only |
| Mikmod | Supported | Supported | Supported | Supported |
| Tweaker | Supported | Supported | Supported | Not supported |
| System Requirements | iPhone SDK 2.0+ | iPhone SDK 3.2+ | XCode | VisualStudio 2005, 2008 |
* PVRT4 and PVRT2 textures are converted at runtime to RGBA8888
** The Windows target utilizes FreeImage, which supports over 20 common formats. See Windows.