Bork3D Games

Personal tools
From Bork3D
Jump to: navigation, search

Contents

Bork3D Game Engine FAQ

Art

Do you support 3DSMax/Maya/Blender/Cheetah3D/Milkshape/etc.?

The Bork3D Game Engine uses the iPhone-standard POD model format. Native exporters exist for 3DSMax and Maya. Stand-alone exporters exist for Collada (DAE). If you don't have 3DSMax or Maya you can use Collada.

Programming

Is the engine compatible with iOS4?

Yes. The engine has been tested compatible with iPhone / iOS SDK versions 2.0, 2.1, 2.2, 3.0, 3.1, 3.1.2, 3.1.3, 3.2 and 4.0.

Is the engine compatible with iPad?

Yes, the engine has been tested compatible with iPad. The example project that comes with the engine includes an iPad target.

Do I have to learn Objective C to use the engine?

No. There's about 200 lines of Obj-C wrapper code to interface with the OS but the rest is C++. (You could write your game code in Obj-C if you wanted too however).

Is it possible to use a mixture of C/C++ or is this strictly a C++ engine?

The engine is pretty much all C++, but that doesn't necessarily mean your code has to be C++. You'll need to declare objects to interface with parts of the engine but you can write your code in C if that's what works for you.

Is the engine scripted?

No. The engine is completely C++, and by licensing it you obtain the right to all of the source code. There is no scripting language built-in, but you can certainly add one. Lua can be added with little effort.

Is the engine suitable for racing games, simulation, 3D shooter, casual (2D), etc.?

Yes, definitely. Most game genres just require a different camera or user interface. The Bork3D Game Engine is pretty flexible, you can adapt it to do most anything you want.

What are the system requirements to build code using the engine?

To build the engine you need to meet the minimum system requirements for the iPhone SDK. See: http://www.apple.com/downloads/macosx/development_tools/iphonesdk.html

Does the engine come with a sample project?

Yes. The sample project is a light-weight template that includes some minimal code demonstrating rendering objects, configuring physics and UI. The sample project can target iPhone OS 2.0, 2.1, 2.2, 2.2.1, or 3.x.

Licensing

Do I need to be a licensed iPhone developer to use the engine?

No. You can test code in the iPhone simulator without being a licensed iPhone developer.

Do I need to display some kind of logo if I license the engine?

If you license the engine under the "Indy" licensing terms, yes. See Logo Guidelines.

Do you offer a student discount?

No. However the $49 "Indy" license is discounted $150 from the "Professional" license.

Do you offer a discount when purchasing multiple licenses?

For the "Professional" license, yes. To discuss purchasing multiple licenses please contact licensing@bork3d.com.