Anytime Golf, Made with Bork3D
Bork3D Game Engine
Do you have an iPhone or iPad game project that you want to get off the ground quickly? Get a substantial leg-up by building your project on a proven foundation, the game engine that drives Anytime Golf: The Bork3D Game Engine.
The Bork3D Game Engine was built for mobile platforms. It actually has it's roots in Rude Engine, a high-performance graphics library for Pocket PC, Symbian and N-Gage. Performance and scalability is considered in every corner of the Bork3D Game Engine. If performance is a criteria for you, seriously consider this engine.
Features
- Develop games for iPhone, iPod Touch and iPad.
- You get all the source code. Approximately 15,000 lines of C++, not including support libraries. All code is thoroughly documented in Doxygen format.
- OpenGL ES abstraction layer. The Bork3D Game Engine provides an abstraction layer for graphics rendering so that your draw calls can be easily ported to other graphics APIs.
- Debug-rendering API. Need to figure out where something is? Debug renderer to the rescue.
- Component-oriented game object system. Game objects are designed to be easily extensible.
- High-performance static and boned mesh rendering system w/ tool pipeline for 3dsmax, Maya and Collada.
- Decorator system for rendering billboards. Includes primitives for in-game placement of decorators.
- Texture manager w/ tool pipeline. Load and unload textures in PNG and PVR format. PVR is the preferred format for iPhone textures.
- Tweaker for changing game variables via a web browser. Edit game state in real-time for rapid iteration times.
- User interface widgets w/ abstractions for handling iPhone user input. The UI system is fairly primitive but it's enough to build most game UIs.
- Font renderer w/ tool pipeline for generating fonts. Includes Unicode support.
- In-game profiler. Performance matters, find out where your bottlenecks are with the provided instrumentation system.
- Audio system for sound effects and background music. Supports AAC and MP3 streaming audio and WAV for sound effects. Mikmod integration is also available on request at no additional charge.
- Integration with the Bullet Physics SDK.
- Unit test framework.
- Bork3D Game Engine Developers forum. Get help and chat with other developers using the engine.
Licensing
If you or your business earns less than $100,000 per year you qualify for the $49 per developer Indy License. The Professional License is $199. (See the license agreement for exact details).
If you're ready to purchase please contact licensing@bork3d.com
Technical Information
Art
Code
General
Debugging
Graphics
Audio