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Anytime Golf, Made with Bork3D

Bork3D Game Engine

Do you have an iPhone or iPad game project that you want to get off the ground quickly? Get a substantial leg-up by building your project on a proven foundation, the game engine that drives Anytime Golf: The Bork3D Game Engine.

The Bork3D Game Engine was built for mobile platforms. It actually has it's roots in Rude Engine, a high-performance graphics library for Pocket PC, Symbian and N-Gage. Performance and scalability is considered in every corner of the Bork3D Game Engine. If performance is a criteria for you, seriously consider this engine.

Features

  • Develop games for iPhone, iPod Touch and iPad.
  • You get all the source code. Approximately 15,000 lines of C++, not including support libraries. All code is thoroughly documented in Doxygen format.
  • OpenGL ES abstraction layer. The Bork3D Game Engine provides an abstraction layer for graphics rendering so that your draw calls can be easily ported to other graphics APIs.
  • Debug-rendering API. Need to figure out where something is? Debug renderer to the rescue.
  • Component-oriented game object system. Game objects are designed to be easily extensible.
  • High-performance static and boned mesh rendering system w/ tool pipeline for 3dsmax, Maya and Collada.
  • Decorator system for rendering billboards. Includes primitives for in-game placement of decorators.
  • Texture manager w/ tool pipeline. Load and unload textures in PNG and PVR format. PVR is the preferred format for iPhone textures.
  • Tweaker for changing game variables via a web browser. Edit game state in real-time for rapid iteration times.
  • User interface widgets w/ abstractions for handling iPhone user input. The UI system is fairly primitive but it's enough to build most game UIs.
  • Font renderer w/ tool pipeline for generating fonts. Includes Unicode support.
  • In-game profiler. Performance matters, find out where your bottlenecks are with the provided instrumentation system.
  • Audio system for sound effects and background music. Supports AAC and MP3 streaming audio and WAV for sound effects. Mikmod integration is also available on request at no additional charge.
  • Integration with the Bullet Physics SDK.
  • Unit test framework.
  • Bork3D Game Engine Developers forum. Get help and chat with other developers using the engine.

Licensing

If you or your business earns less than $100,000 per year you qualify for the $49 per developer Indy License. The Professional License is $199. (See the license agreement for exact details).

If you're ready to purchase please contact licensing@bork3d.com

Technical Information

Art

Code

General

Debugging

Graphics

Audio