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  • 04:40, 6 April 2010 ‎RevisionHistory (hist) ‎[1,119 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Revision History = == 20100326 == * Added iPad target * Added data-driven UI system: See UserInterfaceFormat * Improved support for switching screen resolutions at run-ti…')
  • 08:08, 30 March 2010 ‎UserInterfaceFormat (hist) ‎[4,638 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= User Interface File Format = The Bork3D Game Engine has the ability to load multiple user interface controls from a single configuration file. This allows you to decouple UI …')
  • 07:53, 30 March 2010 ‎DebugPrinting (hist) ‎[981 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Debug Printing = The Bork3D Game Engine includes a simple facility for logging information to a text console in a cross-platform manner. Whenever you want to print something …')
  • 16:20, 17 February 2010 ‎Windows (hist) ‎[798 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Special Build Notes for Windows = == FreeImage == The Bork3D Game Engine on Windows requires the FreeImage library to compile and run. However, due to FreeImage licensing, t…')
  • 09:52, 1 February 2010 ‎CrossPlatform (hist) ‎[1,727 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Bork3D Game Engine Cross-Platform Comparison Matrix = Not all capabilities have been ported to all platforms yet. The engine is designed for targeting the iPhone, iPod Touch …')
  • 06:41, 29 January 2010 ‎IPad (hist) ‎[1,250 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Running on iPad = Running the Bork3D Game Engine on iPad only takes a few minutes. * You first need the iPhone 3.2 SDK * Using your existing iPhone project, convert it to an…')
  • 07:09, 2 December 2009 ‎LogoGuidelines (hist) ‎[1,287 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Bork3D Game Engine Logo Guidelines = Developers who are licensed under the "Indy" licensing terms must prominently display either the Bork3D Game Engine logo during the start-…')
  • 20:29, 26 November 2009 ‎FAQ (hist) ‎[2,958 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Bork3D Game Engine FAQ = ==== Do I have to learn Objective C to use the engine? ==== No. There's about 200 lines of Obj-C wrapper code to interface with the OS but the rest …')
  • 09:41, 20 November 2009 ‎BackgroundMusic (hist) ‎[1,136 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Background Music = Like Sound Effects, background music is initialized statically in RudeSound. To add a new background audio track, start by modifying the…')
  • 09:34, 20 November 2009 ‎SoundEffects (hist) ‎[770 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Sound Effects = Sound effects in the Bork3D Game Engine are initialized statically in the RudeSound class. It's kinda lame, but it works for 99% of games out there. The iPho…')
  • 09:26, 20 November 2009 ‎ObjectPicking (hist) ‎[1,673 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Picking Objects = "Object picking" is taking a 2D point on the screen (say, the user's finger), and decided where in the game world they are touching or what object they are t…')
  • 09:09, 20 November 2009 ‎LandscapeRendering (hist) ‎[1,389 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Rendering Landscape = By default the Bork3D Game Engine renders in iPhone-native portrait mode. (Because Anytime Golf renders portrait!) Rendering landscape is a cinch. Befo…')
  • 08:54, 20 November 2009 ‎Tweaker (hist) ‎[2,114 bytes] ‎Robert Rose (Talk | contribs) (Created page with 'The Bork3D Tweaker = The Tweaker = The Tweaker allows you to retrieve and set variables in your game at runtime. It works by enabling a …')
  • 07:50, 20 November 2009 ‎ExportingModels3DSMax (hist) ‎[3,263 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Exporting Models (3DSMax) = The Bork3D Game Engine works very well with static models created in 3DSMax. It's a little tricky to get the setting right, but once you have it d…')
  • 06:53, 20 November 2009 ‎Tutorial/ExportingTextures (hist) ‎[1,861 bytes] ‎Robert Rose (Talk | contribs) (Created page with '= Exporting Textures = File:Tex_export1.png')
  • 08:12, 19 November 2009 ‎Test (hist) ‎[42 bytes] ‎71.108.122.144 (Talk) (Created page with '== This is a test == === test === test..')
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